I really liked the music! And the animations for the sun were fun. I liked the pace of the spawns, and I really liked how you needed to strategically determine when to collide with an enemy rather than simply avoiding everything. You *could* try to avoid everything, but it's a lot more manageable if you alternate between blue and red dudes. And planning your path to do that is really challenging!
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Thanks for the feedback! Credit for the music goes to my buddy Brunetunes! I handled the art and my inspiration for the player came from a combination of pufferfish and virus but I wanted to make it obvious enough so that we could minimize the need for extra UI elements. Design has changed as we were making it but I'm glad it was a fun and challenging experience!