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(+1)

This game was great at giving me an overwhelming sense of anxiety, the music, having to wait for food to finish (that you didn't know for-sure if it was done or not!), checking the pancake every 2 seconds... High "Steaks" for sure!

On the technical side, I do feel that with the mouse being on the handle of the cooking thing - a little more vertical space would be handy. I would find that my cursor would go outside the viewport rather often. Also, reducing the time-scale of each level might be worthwhile thinking about - or having the choice to finish cooking each meal as in the souffle level. I feel like there wasn't a whole ton of stimulation during these long cooking times.

Generally, though, the feel of the game is cohesive. The VS screens are great at setting a somewhat-too-serious vibe from our protagonist chef.

(+1)

Yeah I think that one of the major issues folks have had has been "2 minutes is too long to wait for a pancake to cook" and I guess what we were going for was to take that real experience of waiting for a pancake to cook, watching bubbles pop, and adding this overly serious tone to it without taking away the reality of the experience.  We could have made this more fast-paced but I'm not sure it would have had the same comedy to it.  We thought it was funny to watch a pancake cook in real time with this whole panicked aesthetic haha.