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Well... I tried to solve this problem by adding another collider, but that would cause another problem... Then I had to abandon that idea...

Do you have any suggestion?

Mhh maybe you can try that when the cat collides with a wall that the player's input is not used

In fact I tried to control it in scripts but it was useless... Maybe it's because I totally depended on the physics system. I may try to control the physics materials used carefully.