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Very good mod, thanks for improving this already great mod. 

I've encountered a few problems, but since most of them occur in the unmodded Aric's mod as well I posted them there, but there's one that behaved differently with this expansion.

A rescued person that has been recruited before can be recruited again. In the base Aric's mod recruiting them again just moves them to the last spot in the residence list and that's the end of it, but with this expansion when I recruit them again they appear a second (and a third, etc...) time on  the resident list. Since I didn't mind having two people with the same name and pic I just continued with it, but the following problems occured; The two (or more) npcs are the same, if you change the stats/job/etc or interact with either the changes are reflected on the other. Even though they are functioning as one person, they still take as many beds as many of them you've recruited (I had 3 of the same girl), and when they got pregnant and gave birth I got the raise/name prompt twice, but when I tried to accept and raise both of them, on the second one the game crashed (probably because the game tried to remove the bby a second time even though it was not there or something). I could still sell the multiple instances of the same character at the slaver's guild separately (and I got paid for each one of them too!), so I got around the crash issue. This could probably be solved by a minor change of removing these characters from the persistent npc pool when they are successfully recruited. 

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Thanks for the kind words.  
I'd run into that too though not 3rd instances. I've just been making sure not to invite/capture duplicates for now to avoid screwing anything up. Thanks for the suggestion - that sounds like it should work.