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Encourage participants to comment on each other's devlogs more. The amount of attention a given game received was highly variable, even if it ended up with a finished demo, and it could feel isolating.

yeah, i agree this has been a reoccurring issue, probably due to the sheer volume of games we usually get- like usually 80-100+... we'll try pushing the comment-for-comment model, but it's hard to enforce as it's mainly just an honor system. do you have any suggestions for what we could do?

Also, stress constructive feedback and what that means; the only comment I got on my demo itself was half backhanded compliment and half arbitrary complaint, couched in polite language, and none of it was actionable. (So I deleted it.)

oof, i'm sorry that happened to you. unfortunately we can only really do something about it if it's a fellow jammer who made the comment— obviously strangers are outside our jurisdiction, but let us know if something like this happens again. i'll suggest a warning system for non-constructive crit.

Yeah, that's the thing, I'm not really sure how I'd go about equalizing it. People like what looks flashy, or what their friends are doing, etc. etc. There's always going to be SOME inequality of attention, but maybe... suggesting that people review the games they've tried out? The playtesting thread was the only way I knew people were playing mine.

Ugh, yeah, I have a feeling it was a stranger with time on their hands, but if it comes up again, I'll let you know.