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Nice to see a vertical downward platformer! It is rather uncommon. I really enjoyed the different types of platforms and the interactions you managed to create between them. Navigating them required a nice blend between precision and puzzling out where you are supposed to go. 

There were some, relatively minor issues:

- The hitboxes were a bit iffy at times, resulting in some cheap deaths

- For my liking, the controls felt a little too floaty, making some jumps harder than they needed to be. The game doesn't require crazy precision so it's not a huge problem but maybe something to fine-tune if you plan to continue the project in the future (or make another platformer).

- I had a bug that all sounds and music just stopped after a death for the rest of the game(I think on level 6).

- My biggest issue is the length of the levels. For a game without checkpoints and with many insta-death situations, they are too long in my opinion. Making it towards the end of the level, then dying and having to replay the whole level was quite frustrating. I'd recommend either introducing checkpoints or cutting some of the longer levels in half.

Overall, this is a very solid entry.