Ran into some issues:
*Entering the froghawk room a second time spawned me outside the level and I kept falling in a loop forever
*Upon starting a new file, I retained all my money and nothing else
*The teleporter in the spike room took me to its pump room instead of the museum
*Grim reaper dudes can't be hit by magic
*Magic is pretty sticky and slow compared to last demo, so I only used it for spikes
*Builds don't really feel all that different
*I took on the final boss at level 6 and almost won (because dying means nothing), but his fist got caught on one of the green things and bugged out. It was the second phase where he attacks vertically.
I'm interested to see where you take this. Balancing RPG scaling in such an action-y game seems pretty difficult.