Devlog #10 (Chapter Navmesh Generation):
Since the movement is complete, it's time to start working on the enemy AI for the singleplayer. I decided I'm going to do this completely from scratch, so first I want to be able to turn any 3D scene into a navmesh procedurally. I've been researching a lot for the past 3 days, and it seems like the best first step to do so is to voxelize the 3D scene. Today I finished the first step of the navmesh baking algorithm!