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I love this thing. it has so much potential!

pros:

  • I love how you have given a 2d game so much weight, it feels great to swing that sword even if it hits nothing
  • cool enemy variety 
  • A big moveset which is great, almost everything i tried did something new.

improvements

  • Nitpick but i wish the jump when running would be more instant, in general i would love to have more control of the character. Right now it's hard to gauge how far im rolling, hitting or jumping because there is small inertia here and there.
  • in the same vein, it was a bit hard to gauge enemy hit distance

Here are some personal thoughts: 
I feel like the game is in between wanting to be a cool fighting game with focus on style (e.g. Nier) and a more punishing precise fighting game. I think it would benefit greatly if you decided which direction you want and went all the way with it. It has a lot of style but right now it's too punishing to encourage me to really try things. The punishment combined with the visibility not being 100% creates situations where I'm not really sure if I'm taking damage or what killed me. On the other hand I feel it's not precise enough to be the second style. 

Also small things like giving the player bigger arenas would do wonders for the moment to moment gameplay (small arenas with lots of enemies work if they are more squishy). I would also like controls to be more streamlined, e.g. do you really need a roll and a dash? 

Sorry for the long post, but this really has a lot of potential so i hope you take it the right way. GG!

(+1)

Thanks a bunch for all the feedback and kind words! I never would taken the game this far without detailed posts like these, so I appreciate it a lot.