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I really like the weight the attacks have, and knocking the enemies about feels really fun! I sort of wish that the enemies would commit to the direction they are facing when they initiate an attack, a few times I'd see an enemy about to attack, I'd dodge or jump over them and they would switch to face me just as the attack comes out. Sounds are great too! Nice job!

(1 edit)

Glad you enjoyed it. The enemies' ability to switch direction when attacking is actually tightly controlled on a per-enemy basis. If they can't do that to some degree, it becomes extremely easy to control them by running through repeatedly. I'm extra glad you like the sounds, too! I just whipped a lot of those up after dreading sound design for several months, so it's a relief to hear they're passable. Thanks for the feedback.