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I'm still experiencing difficulties when exporting a 360 VR 4k moviesusing my Unity Build or using the builds i created from within Unity. I have to edit the Assets/Scripts/Rendering/VideoRecorderUtils.cs script in order to set up the path to the executable of Tilt Brush, but there's no example on how to do this and I'm not skilled enough in Unity. 
Could anyone post an example script where i only have to change the path? 

Another question: Is it possible to add 5K VR export to the render.bat? 

I'm not sure I fully understand the problem. Maybe come and ask over on our Discord: https://discord.gg/fS69VdFXpk

(if we do find a solution remind me to update the post here for the benefit of other people)

Hello a way to import this into unity would be great. I want make vr worlds with this but need it to  have the same brushes. when it go's to sketch fab its just not the same. Also I don't see the new brushes that are in your video. Thank you for all the hard work on this.

This is the best way to import into Unity: https://github.com/icosa-gallery/icosa-toolkit-unity


Use glb rather than fbx despite what the docs currently tell you.


Sorry for the slow reply (join the Discord for quicker responses)