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Day 2 (January 6th)

Hello everyone, I spent most of today sick so I didnt get as much finished as I would have liked but I'll give you a nice update!

Level Design

From this image you can see the first area the player will be able to explore. This is going to be one of three. The game isnt going to be massive but I wanted it to have a few interesting designs because I have hardly any experience in Level Design. I wont be showing the other 2 levels until they get more detail added to them. For now they are about as bare as this one. However I did successfully get multiple enemies to interact properly and explore their own pathing in the environment!

Hiding Mechanics

I managed to get a partial version of the hiding finished where if you hide in designated closets enemies cannot see you. I hope to make it that if an enemy sees you enter a closet while chasing that they will rip open the closet and continue attacking you. Despite that they still wander around the closets if they are hunting you addidng a bit of nice tension to the situation!

Fixed Combat

Combat was a bit wonky where the enemy would almost never get hit when you swung at them. So I went back to the drawing board and rescripted combat and found a much better system based on the weapon in your hands and if IT actually makes contact with the player instead of if the enemy is in range to be hit. I also got the Blocking function working so now the enemy will get stunned if they attack while you block. 

Day 2 Thoughts

Well I didnt work as much as I wanted but my game still has a basic start and finish now which is nice. Once I finish fa few last things I'll be able to play from start to finish with Demo Graphics! Oh also tomorrow Im going to be showing the next enemy that is getting added. It wont be its final model but the mechanics behind it will be awesome I hope! Thanks all! See you tomorrow!