That's good advice. I did have an idea in mind for a battle mechanic, but I wanted a way to cut out the need to grind exp and still keep enemies engaging and fun to fight. That's where I ran into a block.
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Yeah changing equipment and exploring the world to find it or get it from side quests would be ideal I think. Then there's no grinding involved so that's a good idea. But it makes me wonder then why have monsters in the first place? They'd have to serve some kind of purpose other than just be in your way. Maybe just give them item drops and cash for killing them that can be used for upgrading equipment ?