The game is fun, but no one is reading a wall of text at the start of a game.
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Hey there, thanks for the feedback!
I'll be the first to admit that there's a better solution to text instructions.
In lieu of the tutorial there wasn't quite time for, it serves to acquaint the player to controls that might be misunderstood by experimentation alone. Rest assured, I intend to implement a more streamlined approach in a post-jam update, making the 'lore' text completely optional.
Thanks again for your thoughts, and I'm glad to hear you enjoyed the game nonetheless! :D