The absolute madman! He finally did it! Notguts is (mostly) animated and not a cube!
I really like the guard point system for the heavy attacks (I'm pretty sure that's new?) and the new upgrades here and there. Now that notguts is actualy resmebling a human some better animations for the enemies would be nice, like some sort of reaction if they get hit but don't go into hitstun or even just more weight behind the big choreographed attacks (like the scythe dude) to better indicate to get out of dodge.