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(1 edit)

I have trouble controlling Bloop. He moves so slowly I'm not even sure if he is moving towards my cursor, or just doesn't accept input.
Am I supposed to hold something, or should he just move towards the cursor like Bubba?

Also I have gotten stuck multiple times in the drawing minigame, where I've already drawn so much that I can't even see the lines, but it's still not accepting it as valid and I'm stuck scribbling around until it accepts. If better detection is a problem, maybe just a button in a corner to "force progress" when you are satisfied, since currently it's  extremely frustrating.

Other than that, I love it. It's cute as hell and entertaining. Also reminds me of various "desktop pets" so it's kinda nostalgic.

Bloop is supposed to slowly move towards your cursor. There is a lot of inertia on purpose, but I should add some VFX or any kind of feedback to show how it works.
Can you record a video or a GIF of the minigame, showing your cursor? This may be a bug!

As for the drawing minigame, yes, I will add a highlight on the lines that aren't completed after some time! I'm increasing the priority on this improvement hehe.

I'm glad you like the game! It was very fun to make.

After playing with Bloop a little more I can see that it's working, the inertia is just that extreme. I think toning it  down a little bit might be a good idea since currently I feel hardly in control at all.

For the drawing, I don't think highlights will solve the issue. If I have a line basically "colored over" to the point it's not visible and it's not detected as drawn then a highlight will only tell me to re-scribble the same area over and over and count on luck. It kinda looks like there might be some bug with detection, since some lines disappear when you vaguely draw near them, and other are extremely persistent to the point where I had to resort to randomly scribbling    nowhere near them  to move on.
And since improving detection might be hard, a manual "move on" button would be a nice stopgap measure, and might even just be a temporary measure. Alternatively have it move after some time/some time spent without drawing or something like that.

I'll look for the cause of the detection issues! It might be related to the camera, perspective, and the distance between the canvas you draw on and the dotted lines: in some scenes it's way too far away so lines far from the center of the screen are misaligned.

Bloop was WAY too hard to move if your framerate was too low! I fixed this issue in the latest update and you should have no problem now :)