Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

From the old video you posted, I suggest you work also on visual feedback details. Like knockbacks, screenshakes, maybe make it more fast, rather than it being like early Metroid slow paced. From new game standards games tend to be faster. With a bit more flow and some simple story idea. Maybe some new mechanics that could be used for level progression like the roll POWER, just something new you have to get to progress deeper. More level branching leading to some dead ends maybe and some collectables for some sort of reward.