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I really enjoy the aesthetics and the gameplay is simple and refreshing. I find myself wanting to dash but constantly waiting for the prefect opportunity to. It's a nice amount of on edge. Music was really skippy in the webgl version but sounded pretty good on the windows version. The windows version also ran smoother and I'm not sure if that's a consequence of using Godot or your game isn't too optimized for WebGL. I feel like a lot of games fall into the pitfall with these bouncing enemy type that the player can just stand in the corner and never get hit, so it was smart to go with an ellipse for the player space. Really fun game and I would love to play a full version! 

(+1)

Thank you!! Yeah, the ellipse kinda came from those really cool physics/math videos, where it shows lasers always passing through the focus points of the ellipse. I was inspired by that, so I made the room elliptical.

About the music, the game engine I used has some problems on Web exports, but yeah, the windows version doesn't have that problem.

Thank you for playing!