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Any tips for making a mod for the game?


I made an example mod which you can download and edit here: https://cdn.discordapp.com/attachments/373987568779395072/400002960366764033/cry... . Simply create a new folder called mods in the data folder, and extract that zip file there (so that "data/mods/crystal_sword/mod.xml" exists). Then start the game or hit Ctrl+Shift+M to reload mods live (just don't reload mods during events, as it will cancel events). Any folder in the mods folder that has a mod.xml will be loaded automatically for now, I'll have mod management in game later.

You can also look at the data/core folder, as that is actually structured exactly like a mod.

And feel free to drop by #modding in our discord, as there's lots of discussions about modding going on there!

Maybe showing my ignorance here but what's a mod?

A mod is an edit of a game that can range from adding a few new items to reskinning all the art to a whole different game that just runs on top of the game's core code.

Beyond me but would certainly add to the playing experience.

Does adding a mod cause any issues with existing saves? Do you have to create a new save to use a mod?

Depends on the mod. Typically, there are no issues, although if you remove a mod after saving, you'll lose items/objects/etc the mod added. And if you saved on an island the mod added, and you remove the mod... that'll corrupt your save.

Cool. Good enough for me. Thanks for the info. I'll continue to enjoy the heck out of this game.