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(2 edits) (+1)

Got 283 score on first run. After 100 score or so, difficulty became competetive and fun to engage like touhou, character movement felt very tight and it was enjoyable overall. I wish it had difficulty select, so i wouldn't have to replay 1-100 score difficulty.  Temperature being double edged sword (spend too much and you're outta dashes = accumulate too much and your laser is on cooldown) hands down deserves 5 star on originality. 

Difficulty select is an interesting idea! To be honest the endless bullet hell mode was kind of a backup in case I didn't get to level design. But if I were to revamp it I would probably add enemy waves, new types/patterns, and varying difficulties like you said. Thanks for playing and the feedback, I really appreciate it.