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Day 4 (January 8th)

Hey guys! Yesterday I was stuck in bed so I spent the time working on character concepts and ideas for how to make the new enemy work and I did it thankfully! So here is a quick wrap up on the work I did today.

Hiding Mechanic

Here you can see the players view of an enemy patrol! The player doesnt get spotted because they are hiding inside of a closet. The closet activated a State Machine on the player that returns to enemies that the Player is actually in hiding and cannot be found... unless some conditions are met. However I dont want to give away every bit of my game even here! Just know Hiding may not always be the safest option!

Here you can see an In editor view where the enemy clearly has sight of the player but since they are in a designated hiding location the enemy cant see them. This is a bit of an over simplification but its basicly showing that some places are safer than others. 

Enemy 2

Look at that orb! SO the orb is just a temporary concept but this enemy actaully has its own pulling force like a black hole. If the player gets in range they get a force pulling them in. However the players run is JUST fast enough to escape adding tention to the encounter. However... is the player dieing? Well.... no actually they are being teleported somewhere but I cant imagine where... Such mystery! And these enemyies have different actions on hunting and detecting the player. Sometimes you need just a little variety in your enemies!


Well thats been most of the work for today apart from level design and a few test runs. Hope you guys are interested and making good progress on your own!

Till tomorrow, Peace!