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  • A main menu with instructions would be beneficial
  • The music was very ominous and put me on edge immediately
  • The number of coins was clear to see in the white text against the dark background of the game
  • The lighting quickly demonstrated the game genre and the emotions that are going to be triggered during play
  • Giving the player a short range light was brilliant, really added to the anticipation 
  • Placing the player in viewing range of the threat was great, it demonstrated the threat straight away, without throwing the player in the deep end on game start
  • The enemy sprite was creepy, but coloured in such a way that it blends in, but is also easy to see, which makes actually playing the game and tracking the enemy harder, but not impossible
  • I reached 16 coins and there wasn't a winning screen or anything that suggested that I had finished, and if I didn't actually collect all the coins, it was really hard to find more after I hit 16
  • The luminescence from the coins was helpful when getting down to the last couple as I'd only have to walk around for a minute or so before seeing a coin in the distance and planning how to get there without getting caught
  • Overall, this is a really well-made game that elicits classic horror game emotions, even in a short space of time