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(2 edits)

construct 2 was one of my first engines!! it's honestly such a blast and so easy to start prototyping and kicking out games. the premise of this game is really fun--i love when games combine familiar designs into something refreshing. i'm really digging this!

also--really great work on your mechanics so far. it's awesome to see you've got a pretty solid prototype foundation. the track pieces as screens is also really neat :Oc !! i feel like you could totally add some cool transition animations for polish. good work so far and i'm really interested in seeing more!

also also--iirc i think you should be able to post gifs directly into the post without needing to click? (even gifvs!)

(+1)

Aaaa thanks so much! I am planning to make transition animations to play on the track-screens when powerups get applied to them, but right now we need to focus on getting the game working, as our prototype currently has quite a few bugs. D:

Wren was originally going to put gifs directly in the post, but we thought it was distracting and hard to read the text when there's a gif looping right by it, so we put them behind image links. But speaking of .gifv files, have a preview of what I've been working on:



yep totally!! animations + polish can come later/post jam. also my philosophy is that you should always have something eye catching (esp gifs) when you're posting devlogs or to twitter. it's Good Marketing but also it makes the content more accessible and engaging--you might notice a lot of indies post stuff like this and often to keep attention :9