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Log #2

The past few days have been pretty busy, but progress has been made! It's like everytime I go to write a log something comes up or we make progress aaaaaa

Grin started tossing some placeholder assets into Unity and got some basic stuff working - the bird walks and jumps! The background also moves behind everything rather nicely~! We did have some initial problems with the pixel edges of the sprites being anti-aliased, but that was quickly fixed.


Next, we inserted the parents. The chick only get points when the parent delivers the food. So far, we're leaning on having just three birds flying around - The parents and an older sibling. They each have their own cooldown and amounts of food they deliver. Grin did some pretty cool stuff like implementing "risk" and birdy screams. Screams will make the parents fly faster, as will higher levels of risk until it gets too high (say, next to a predator).


With Grin working on the coding of the game, I went to work on some animated placeholder sprites! Just making sure that everything looked alright before refining the colors. I managed to get a basic running and jumping animation done~


Things we talked about:

  • What exactly is affected by the screams/risk?
  • How screams and location affect predators
  • Parent behavior around predators
  • Predator behaviors
  • Limitations on the screams

Well, time to sit down and learn how to work with sprite-sheets in Unity!