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Dev Log #1

I went to take a look at what kind of selection there is over at opengameart for picking up some assets. I started to find A LOT of really cool assets that had some potential. Even as little extras to throw into any game. I spent at least an hour downloading everything that looked cool.

After organising all of my new found assets, I chose a few that I was going to use in my game. 

I picked a few tiles and added colliders. I turned them into prefabs. Then, I made shapes out of those tiles, and saved those as prefabs. It's a little messier than using a tile editor, but like I said in my goal: this is about saving time.


I gave my player sprite some basic movement: Walk left, walk right, and jump. I also added an "attack" that does nothing, but I have the animation for it so it's in there now.


That's all I wanted to do for now. I'll start adding in more as the jam progresses. Thanks for tuning in!