Also Ive had 2 hard crashes in about 20 minutes. Both times it happened when I was at "Foundry Center" and a school of purpil ships starts to attack. I'd start seeing them open fire and the game crashes to windows.
Okay, this one will be harder for me to reproduce and it'll be helpful to have your error log. When the game crashes, it should dump a bunch of info here:
[your user folder on windows]/masteroid/error.log
The error log is just a text file with an info dump about the crash. If you can email me that it'll help me fix the bug quickly. You could also paste the file here but it may have machine or user info you don't want to post here. My email address is justin at justindjohnson dot com.
These are the first major stability problems that have been reported. I made some big changes in December to the core math functions in the game. When a fleet attacks a whole bunch of math happens for targeting and wingman flight paths and it's probably hitting some broken state that I failed to test.
Thanks again for playing and reporting bugs.
I got the error log! So, I think all of the first errors in your log are related to the problem I fixed. The last two errors basically say "An external component has thrown an exception" and reference the OpenALSoundController.
My working theory is that the game is trying to play too many sounds at once and crashing your specific collection of drivers or hardware. I may have made this worse in the Dec release because weapons typically fire more shots now. Based on your description and the error log, I'd guess that a bunch of ships try to fire a bunch of shots at once, crash the sound driver and the game.
This one will likely be a little harder to fix since I don't have a good way to test. But I have some ideas to get started on over the next few days. I'll let you know as soon as I have an update.
The fix for this is going to require a significant overhaul of the sound implementation. Unless it's causing regular crashes, I'm going to either fix this as part of the next major release or as a patch after the next release. I'd have to do a pretty big change in dev direction to get this fixed immediately and that would push out some really important stuff I'm working on for this release.
Thanks for your patience: I'll let you know when I have a fix underway!
This bug took a while to get to but I believe I solved it today. I ended up doing a pretty major rewrite of how the game handles sound. The crashes were due to too many sounds being played simultaneously. The fix for this bug will be in the next release. The release is feature-complete and I'm testing it now. I hope to push it live for PC by tomorrow evening. The Mac release may be delayed as I'm experiencing some significant perf issues on Mac.
Thanks again for reporting the issue and happy playing!