Thank you for playing and for your feedback.
Silent Lullaby was our first horror/adventure game, it was something totally new for us.
Puzzles are no random, they are a just bit obscure.
Feedbacks are like gold to us, so thank you again.
I'm glad you found the feedback useful. Though when I say random I meant more along the lines of trial and error, is there any way to determine which eye plant grants the eye before you try? Otherwise it is a trial end error experience that punishes the player for trying. Unless you resort to save scumming then you're going to be forced to use a finite resource in order to counteract each failed guess until you guess correctly.