Actually that's a really good idea that hadn't occurred to me. Generally speaking the original animations don't look so great at 60fps and with the way things work, they're very basic, and the arm is distorted so it's like a monkey arm (really short bicep, really long forearm) but it may change in the middle of the animation a little bit because it's soft animation, whereas SOM has to use a rigid animation system for its arm so it can snap equipment to sections of the arm effectively. Before the project is done every arm animation will have to be redesigned from scratch and the arm remodeled and proportions corrected and I haven't decided if I want to use a different (less generic) model based on whatever body I choose for Aleph for VR (I'm starting with the KFIII model for him but don't know if his cuffs there would be best for an arm model.)
Please consider joining the Patreon if you aren't one of the two who joined yesterday. I'd really like SOM to appear less pathetic, by show of popular support. I think Patreon is good because it forces people to get real by doing something more than texting online at least. It's a measure of something more real and I imagine it has a snowball effect in terms of people sitting on the fence being skeptical who don't understand the scope of the effort.
Viewing post in Shield and counter/heavy attack demo comments
I did join the patreon a few days ago, and I've been trying to spread word about this project with friends and in communities that I think will appreciate it. I do have a question about the demo. It's unrelated to the shield and heavy attack topic. Why are there so many Credits in the demo? I think I've found 4 of them now. I also found a second Fire Mask underneath the map while floating around. Are the credits just a place holder item while you're working on stuff? Have they always been there and I just don't remember them?
"Credits" are somehow converted into money in the real game. There are all sorts of strange things to find. It's all based on the data on the PlayStation disc. Whatever you see is probably in the original game but you can't get to it, or more likely this mask is the one you see placed in the wall beside the water cave.
There are so many features to implement. For example, this demo won't include another zone until I can get around to making SOM seamlessly "stream in" the data without loading screens. SOM works more like Shadow Tower in that regard. Things that seem simple aren't. Like for shields there's probably about 30 to 50 large scale details that have to programmed. Looking at it it looks simple but the devil is in the details, as they say.
Edited: Oh yes! Thanks for joining up with Patreon. I really hope it takes off. I hope others notice these comments and are less shy to take part and see others joining up with Patreon and so feel more confident. I'd like to be proven wrong that no one believes in King's Field. My hopes so far have been pinned on people who don't even know about it because significant interest and support from King's Field fans hasn't happened so far.