3rd Entry
Yesterday I did some writing but I was feeling really iffy about what I have so far. So I decided to give this game two endings and bring in some choice menus. This will teach me some renpy coding for sure. But also, I feel like writing linear stuff is kind of boring to me as a writer? Ever since I got into writing interactive fiction, I found that writing stories without interaction or choices has become the most difficult thing to me even though it is also the most stressful thing ever. God, I'm weird, I wish I can make up my mind. But the thing is, having more than one ending, having branching in your stories allows more freedom in my opinion. It allows you to explore your story and it gives you more space for that vague idea you had.
Also I felt like I was getting into a writer's block, but then I remember that this is an adaptation of a older, unfinished story and I forgot parts like exploring caves, shopping at weird stores or eating rice and bean flavored ice cream. So I'm glad I remembered that because then I would've hit a block.
Wispna finished the emotions for Luna's sprites