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ohhhh this is a really neat concept. we always get one or two analog games per jam and they're always very unique--this is no exception! i'm really interested in some of these character traits--i thought the stealthy/interactive dichotomy was very interesting. i think your discussion of the game's win state and the player goals is very interesting. i think with a premise like this there's a lot of potential for role-playing and narrative, and i feel like emphasizing that over win states is a great way to embrace the tabletop format of the game. i think getting your players engaged in a narrative makes for fun table-top game interactions. really cool stuff!

Thanks! I don't know how much of this I'm going to be able to do by the deadline since I lost several days, but I like what I've got so far!