I've been wanting to make a fighting game for a while now and this is by far one of the most inspiring games I've seen in the genre. The game I wanted to make had little to no emphasis on jumping and have more expanded ground movement, but I was unsure if that would even work. After playing this game I can honestly say that in execution these kinds of things are totally viable. I don't mean to exaggerate but this is how you innovate fighting games. This is basically all the inspiration I needed to tart working on my own project, thanks man.
To quote the man himself:
"Fuck a jump button, gimme that dodge."
-WoolieVersus