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Also my suggestion is if you want to add in more routes with the crew of the ship have them branch off of the sudden three main choice on who to spend the evening with. Like you choose John to open up an opportunity for Max's route or spend time with Mike to open up Rex's route, since these characters seem to influence each other a good deal early on.

I'll keep your advise in mind, regarding further routes. It'll be interesting to see how to add them in once all is said and done, and I do have a few ideas I'm not quite ready to share about how to go about it.

As for Nick that's an error on my part and will be fixed in the next update. It won't influence anything for you further on if you keep playing the same save, Nick will still not be present in future scenes. Thanks for letting me know! 

As for the team, writing and most of the coding is me, with the rest of the team being focused on art. I think we're fairly balanced to keep it up, but I'm not going to hard enforce an end-of-the-year deadline, instead it's more of a wish and a goal.

Thanks for all the feedback, and I hope to be able to keep the story and characters interesting.

/Grunt