Day Saturday:
Drew stuff today! I actually drew more today than I have in..... quite a long time. So, while I'm not an amazing artist, I'm pretty impressed my character design attempts didn't come out awful (I'm going to admit, I did trace the built-in face artwork to get myself started on face shapes, but I think I was able to build off original designs from those tracings).
Obviously these are still just sketches, but I got designs picked out for my four main characters so all I'll need to do tomorrow is... color them and touch them up and crop them to the right size and then also make sprites for all of them? I believe in myself.
I also want to get all of this done before I do too much more with the code, specifically so I don't have to put the placeholder images anymore, and then remember to change them up. I think I'll focus on art, and coding in minor events/battle stuff, for the next few days, and tie it all up by Wednesday... but I'm getting ahead of myself.
I also took J's advice and pulled a dark blue overlay over my exterior map tiles, to simulate a night scene. I really like how this looks, but I think re-importing the darkened tiles, and re-making the entire map, and checking to make sure tile passability is all the same and everything, will take a bit more time than I know I have. I have the darkened tiles saved, so I can import them in at least, and if I find myself with an extra hour before the jam is over I'll do that.
Couple more maps made, and I've got the main overworld maps divided into regions to start implementing random battles again when I get a chance.
I keep thinking the jam is ALMOST OVER but really we've got.... just a little under a week? That's enough time to still do a lot of work.