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Log3 (1/9/2018)

Alright I have some more progress to share.

First, I added two new hazards. The first is an Xacto knife. These are currently static and are similar to spikes. I thought of having them move across the screen with their blades being dangerous, but their handles being safe. There could be some interesting platforming dynamics there where you have to use the handles as platforms.

The second hazard is a pair of scissors. These are kinda neat because they are animated. Both of the hazards are images I found online. I like the aesthetic of having the hazards be real objects as opposed to being drawn on the paper.

Next, I added some death screens. There are 7 total, and you get a random one every time. They range from sarcastic comments to bizarre and unpleasant statements. You have the option of retrying the level or quitting (which for now closes the game, but later should bring you to the start menu). The selected option is highlighted with, well, highlighter.

I also scanned in some art for the start menu and stage select screen, but have yet to implement them. That is next on the agenda! Once those are done, I really feel like I should focus more on designing levels. If I want more hazards or other functionality (like the abilities listed below), I would rather work on those as the need for them arises.