Log 4 (1/13/2018)
I wanted to do these daily, but so much for that. Good progress has been made. As mentioned in my previous log, I implemented a start menu and a stage select screen.
I did exactly what I wanted to do after as well, which was work on more levels. I now have a total of 11 completed levels. Some of them are extremely basic (especially the first few) because I wanted them to be tutorial type levels. I hate games that hold my hand, so I tried to create levels that could introduce mechanics without any explicit dialogue.
A new hazard I added is a blowdryer although it is not completely fleshed out visually (mechanics-wise it's pretty there). The to-do items with that include getting a real-life image and adding a wind animation (right now there is no indication you are being blow, but you can see the character not running as fast to the right and moving to the left while standing).
I also worked on modifying the Xacto knives to be able to move around and act as platforms. They either move back and forth, or wrap around the level.