Devlog #11 (Chapter Navmesh Generation):
I've been quite busy with the navmesh generation. Full procedural navmesh generation turns out to be a bit harder than I expected, but we'll get there. We currently have the following steps
- (0): voxel generation, which was shown in the last devlog.
- (1) distance field generation, marking the distance to borders
- (2) region generation, which will serve as the basis for our contours and polygons
- (3) contour generation, which are basically already polygons, but early stage and not yet convex.