I was really excited to see how Florian would interpret this uniquely intriguing prompt. Somehow, they've built a Tarantino-esque game that moves smoothly between the past and present to tell a cohesive story of grandmas dealing with forgiveness...or revenge for their mobster past.
What's more astounding is that it does provide for plenty of leeway on the levity or seriousness of the game. While you can, yes, use it to portray scenes of grandmas defending angry cats with a gun, I can imagine any player building a complex narrative atop this highly usable foundation. It's really neat!
Thanks for joining the jam!