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(3 edits)

I have found some more bugs.  I was in the city and i was driving my truck and i ran into a car pile-up and my truck got stuck. You should make the cars taller.  As a school kid i couldn't talk to the trader and now i cant store my wood/food in the stockpile and i doesnt save. i cant put two spikes going in different directions next to each other but sometimes it works. in dungeons sometimes my bones get stuck halfway up the wal and zombies on fire tend to clip through walls.

I don't know if this is a glitch but in the old church dungeon, when there is a circle of candles, i get hurt if i touch the side of the candle. When i turn off the blur the center of my screen is blurry.

Some suggestions: Have the shopkeeper not have duplicate items in his store. Please make the inventory storage go evenly to 100 not 99 (but u don't have to). have the shopkeeper not sell keys that you already bought. Have an ability to regain the default character weapons after you save with other weapons that you bought/obtained. Add a boy school kid because why is there 6 girls and no boys when you rescue them. Be able to upgrade the fences in the farm area. Be able to move the storehouse to different locations ( ex: You can choose as an 1 out of 4 places where to start the game). And maybe in the future when it is on steam, be able to receive different costumes for characters. Also the crocodiles and/or alligators cant be killed and they don't move but they have zombie sounds. All the characters sound the same ex: school girl grunting like a man. Make the grid (the squares on the ground) an option and/or have it appear when you are placing structures, traps, etc. Also the hospital dungeon was pretty hard because the spaces to move in very small usually.

Hey Lotdot,

Thanks for all the feedback! these are great.


" I was in the city and i was driving my truck and i ran into a car pile-up and my truck got stuck. You should make the cars taller." 

Because of the physics there is a bunch of places the truck can get stuck in, if you click in the Right Stick (R3) or press R if on the keyboard the truck will reset to the nearest road. I'll try and add an instruction text when the car can't move.

"As a school kid i couldn't talk to the trader and now i cant store my wood/food in the stockpile and i doesnt save."

This should definitely not be happening thanks for letting me know I'll look into it.

" i cant put two spikes going in different directions next to each other but sometimes it works."

There is a system to auto-snap the pieces while you are building. I added a "precision" mode you can activate while placing an object that will stop the auto snap from happening. I believe its Right Stick Button (R3) and Alt or CMD on the keyboard. I'll make sure to add some kind of instructions for that.


"in dungeons sometimes my bones get stuck halfway up the wal and zombies on fire tend to clip through walls."

The randomness of the dungeons and the rooms leads to alot of wierd things happening. The plan is to recreate the dungeons after a few updates so that each possible room is actually crafted and tested instead of randomly put together. The goal is to make each dungeon almost a standalone rougelike game like binding of isaac or spelunky.


"I don't know if this is a glitch but in the old church dungeon, when there is a circle of candles, i get hurt if i touch the side of the candle." 

Yea this is supposed to happen, the fire is a hazard in the church, a bit like the lava in the caves


"When i turn off the blur the center of my screen is blurry."

This is the opposite of what should happen, thanks for pointing this out


"Some suggestions: Have the shopkeeper not have duplicate items in his store."

This actually has not happened to me yet, I'll make sure it checks for duplicates

"Please make the inventory storage go evenly to 100 not 99 (but u don't have to)." 

I'll look into this

"have the shopkeeper not sell keys that you already bought."

You're right about this


"Have an ability to regain the default character weapons after you save with other weapons that you bought/obtained."

The weapons didn't save before the last update, so this is a new problem. I'll look into a way to fix this. You can always opt-out and lose the weapons you've collected but there should be a nicer way to solve this.

"Add a boy school kid because why is there 6 girls and no boys when you rescue them." 

The schoolgirls are supposed to be girlscouts that were selling cookies. There are designs for lots of characters coming up, including a school kid boy.

"Be able to upgrade the fences in the farm area." 

The farm is supposed to be just a part of the town thats why you cant upgrade them

"Be able to move the storehouse to different locations ( ex: You can choose as an 1 out of 4 places where to start the game)."

Originally the game allowed you to move the house wherever you wanted but this caused all sorts of problems with the hordes and it was also posible to delete the house alltogether. I have some pretty fun ideas to solve this but it's something that will most likely make it into a sequel of the game.


"And maybe in the future when it is on steam, be able to receive different costumes for characters." 

Yes, lots of skins for all the existing characters and also whole new characters with unique abilities. I'm also planning on an equipment system (at least for the online modes) which will let players mix and match different items on the characters (Hats, armor, boots, etc)


"Also the crocodiles and/or alligators cant be killed and they don't move but they have zombie sounds."

Yea, the crocodies are supposed to act more as environmental hazards. 

"All the characters sound the same ex: school girl grunting like a man."

All the sounds of the game will be revamped, and voice actors will do the voices to the characters in update 1.2 after launch. Just focused on gettting the game out first.

"Make the grid (the squares on the ground) an option and/or have it appear when you are placing structures, traps, etc."

I actually tried this, because there is no textures, the grid is necessary to keep the world from looking too bland I think

"Also the hospital dungeon was pretty hard because the spaces to move in very small usually."

Once the hospital rooms are designed individually a lot of these problems will go away. But with the new roguelike systems It will be difficult to get through without some upgrades. Hopefully it wont feel cheap, but satisfying.


Thanks again for all the feedback and support!,

Rafi