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(+1)

Nice idea. I started running back to the shops after my knight got to fighting. But after that I got back I couldn't find any more enemies. I flagged my knight for many screens but after the first few there was just nothing.
I think it's better if you could switch modes without pressing escape. I also couldn't detect a progress bar for cooking for sharpening swords. Having visual representations of the squire's state (and preferably progress) would make the game much more readable.


Fyi, 'source' is a field where you can indicate where the game's source code can be found (in case you open sourced it).

Thanks! The actual gameplay is sadly barebones :( I was going to make a longer level, but then I tried turning it into a survival type (unlimited enemies, but I must have made a last minute change that broke it, oh well). Also, that's a good idea for switching modes without pressing escape, I bet the game would be more fluid that way. 

Also thank you, the source field makes sense to me now!