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(1 edit)

Log 5 (1/15/2018)

Mostly fine tuning has happened recently, but I have a few things worth mentioning.

I mentioned before that my blowdryer wasn't complete visually, well I found a different image for the blow dryer itself and drew out a wind animation.


You may have also noticed the character looks a little different. That is the other major change I have made. I re-drew the player in pen and pencil (adding a jump sprite in the meantime).  I then created a portal looking thing for you to switch from one to another (calling it a medium changer). To test this functionality, I also added erasers as a hazard. These only kill you if you are made of pencil, however. So you will need to turn to pen first.

Pencil attempt:


And pen mode:


The level did not originally have the medium changer so it's just sort of awkwardly floating there, but it looks nicer when resting on a platform.

I am happy with my progress so far, but there is still a lot I have that I would like to do. Here is a list of items I would like to accomplish for the jam, in no particular order:

  • A pause menu and level transition menu/animation
  • Sound effects (music would be nice, but I am not optimistic that I can make anything myself)
  • A background to go behind the piece of paper, instead of the default grey provided by the game engine
  • A thanks for playing screen for the end

If I can accomplish those tasks soon, I would probably just spend my remaining time adding more levels. There are currently still 11, but they are very short so you could probably beat the game in 5-10 minutes.

If anybody has any of their own ideas or thought any of my brainstorming ideas that didn't make it into the game are worth trying to squeeze in, I would love to hear your thoughts! :)