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I enjoyed the premise of the game and found it funny. Having the items spawn randomly as well as spawning better items as you progress was a nice touch. The art was great and fit well with the music and overall tone of the game. The itch page has an awesome welcoming atmosphere. The music gave it a silly tone which I though worked well.

The inventory system was well made. It would have been nice to have an indicator on the item you are dragging when it is hovering over the correct item slot.

The description mentioned about choosing the right equipment for the next battle, but I was not sure how to tell. Rather I just went with the percentage. I don't know if I missed something, but some indication or clues in the map to better tell which monster is next would have added a more detective aspect to it.

At first it was fun to choose the items, but after a while it kept getting stale as there did not seem to be an incentive to find better equipment once you had over 100% success rate.

As for accessibility, there did not seem a way to map the controls or change the volume.

Overall, I enjoyed the silly premise and the overall tone of the game.

Hey, thanks for playing our game. we ran into a lot of time contraints as is normal with jams, so indeed stuff like the warning signs in the rooms were planned to add that puzzle feel to it, but we didnt have time to implement it sadly. I will probably keep updating this game as I think It shouldn't just stay as a fun premise, but be an actual fun game. :P