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(2 edits) (+2)

The art is really beautiful and the music is a banger - I'm considering downloading the source code just to be able to listen to the one looting theme on loop. It's such a silly theme and I love it.

The game itself had a really cool idea and premise, but it is unfinished - The most tragic bug/missing feature is, that the hero does not loose his equipment after every run. (Well, and that you can not loose, but we'll keep that a secret). There's some other minor annoyances, like missing collision (on some pillars and the ground) or missing sprites (for the cross necklace in bagpack-mode). I like the idea to specifically have to prepare for specific monsters and you can already see a new type of monster being rolled each room in the developers console, so the start of that feature was done already as well.

I truly hope you finish this game after the ratings are done - the idea is just too good and what is already there shows great promise.

(+1)

Thanks for trying out our game :D yeah we basically got to making all the levels only today s they are a little rushed. I as the programmer will def continue to work some things out for sure. There are also sprites for stuff like the warning signs but just no time to implement them :( . him not looisng his equipment isnt a bug, but its more like you need to find other items anyways since the threat keeps changing, keeping an ever evolving equipment for the hero, just like in RPG like games. 

(+1)

Ah okay, fair enough about the hero not loosing his equip. That was just my immediate thought for a quick solution to make this an endless game, but needing to swap equipment based on the enemy is a better way to handle this if you have the time for such a system.