Log #3
I really should've been updating this more as we went along, but every time it was "I'll wait until we get this one thing done before I write the log".
Anyways, a lot to cover!
Grin got a LOT of work done. Not only did he get the animation code working for the bird, but he also:
- Programmed the predator's spawn rate and behavior
- Made it so if you try and leave the tree before the snake is far away enough it runs back at you
- Made code that made it so the sprites switched properly
- Introduced a sprint with recharge
- Made a gameover screen (The snake can get you now)
- Made camera bounds (Can't go infinitely left)
- Created a killfloor for the water
- Made it so Parents don't hover over you while delivering food
- Adjusted Parent flying speed to make up for the changing distance from the chick
- Probably a lot more beneath the hood like optimization and many, many tweaks
An insane amount of work in which Grin has conquered every single thing I think of as an idea. A huge thank you for his patience whenever I said "Hey, can we make it/alter it to this?" which ended up taking a long googling session and testing code.
With Grin working so hard, I tried to match the effort and made a lot of graphic changes! Here a list of the things I was able to accomplish:
- Completely redid the Main Ground and Background
- Introduced a Far Ground and Sky
- Learned how sprites/sprite animations worked in Unity (I was so lost most of the day)
- Redid the sprite for the adult birds/ Made a proper sprite for the snake
- Tried to compose a tiny bit of music (scrapped, we decided it didn't fit the game)
- Learned how to make a Menu screen
- Learned how to make a WORKING Menu Screen
- Learning how to make a working options menu
- Put in game music
Normally i'd go into detail about every little thing, but so much has changed that I made a video instead to showcase it working all together so far! I'm so proud of what we accomplished as a team, it's amazing we're this far.
Things we're working on next:
- Getting some playtest feedback and balancing the game
- Creating sound effects (screaming, footsteps, hissing, stuff like that)
- Fix resolution for Main Menu
- Finishing the BGs
- Creating an end to the game
- Making volume sliders for music and sound effects separately
- Probably some more things that will come up as we're working