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(+2)

Windows version is a Debug build, only seems to have audio on the left channel, and everything says it's (0% of total production)

(+1)

I noticed the audio issue while wearing different headphones - it's really strange. My main headphones was fine and the other headphones had the issue. No clue why, maybe it was a Godot bug? Any ideas?

Thanks for the feedback! It's really helpful!