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Fun! Love the art; about as good as I'd do. Is this crash yours? 

crashed:        2021-05-25 08:44:01

duration:       10:30:35

error:          ERROR in callscenemethod(Combat,update) static : Null Object Reference, stack = 

Called from ai.AIScript.set (ai/AIScript.hx line 37)

Called from Script.loadallsimulationconstants (Script.hx line 606)

Called from Script.loadsimulation (Script.hx line 371)

Called from ai.AIBoard.simulatemove (ai/AIBoard.hx line 484)

Called from ai.AIState.getallpossiblestates (ai/AIState.hx line 31)

Called from ai.MonteCarloTreeSearchAI.expansion (ai/MonteCarloTreeSearchAI.hx line 804)

Called from ai.MonteCarloTreeSearchAI.treesearch (ai/MonteCarloTreeSearchAI.hx line 650)

Called from ai.MonteCarloTreeSearchAI.think (ai/MonteCarloTreeSearchAI.hx line 454)

Called from elements.CombatCommand.execute (elements/CombatCommand.hx line 154)

Called from states.Combat.update (states/Combat.hx line 373)

Called from Reflect.callMethod (/usr/local/lib/haxe/std/cpp/_std/Reflect.hx line 55)

stack:

haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)

haxegon.Scene.update (haxegon/Scene.hx line 53)

haxegon.Core.doupdate (haxegon/Core.hx line 265)

haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)

starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)

starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)

starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)

starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)

starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)

starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)

starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)

starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

Thank you for playing the mod!

I'm sorry, but I don't know how the crash occurred. I assume it happened while facing Bounty Hunter or Copycat, but you can correct me if I'm wrong.