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Update 10.5: Stealth Updatez 

Manged to slip in a quick stealth update before the deadline:

  • removed all the free items from starting inventory
  • Added a few more weapons and armour
  • Fixed exploration bug that allowed free exploration when in combat
  • fixed crafting page bug that prevented proper displaying of item crafting materials

Managed to quick-fix a couple bugs. Since crafting works, I removed the free starting items - now you have to craft them yourself first.  To compensate, added a few weapons and armours to craft, so there's a slightly better range now. Technically, there's not much incentive to not just save up resources for the best equipment first, but at least the options are there.

The Future

The game is definitely more of a prototype than anything else, but I'm happy I got to create something that pretty much works. I can definitely work from the foundation I've built here, and although I will take a break to refresh, I hope to flesh it out quite a bit in future. Plans include, fleshing out the incremental side a lot more, and making combat much more interesting, and tying them together better.

  • Farming: more than just wheat - planting seeds, milling flour, baking bread, getting livestock, and so on
  • Village building: build taverns to attract adventurers, blacksmiths to craft items, alchemists to brew potions, and so on
  • Loot: get loot from dungeons and other events, needed to craft better upgrades and gear for both the farming and adventuring
  • Skills: a range of learnable skills building on the current passive system, with lots of battle abilities
  • NPC interation: a keyword system to interact more deeply with NPCs and find clues
  • Deeper adventurer system: reputation system and class system for adventurers
  • Deeper worker system: workers get skills and play a bigger role in your choices
  • Much more upgrades
  • Proper narrative: actual story and plot and events to push you through the game