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(+1)

Hello. "Create an event" and "add an event" are the same thing.  I used two different terms, which was a silly thing to do.

Events must be placed in a memory. Memories can only hold a maximum number of events, and there's a maximum number of memories you can have.  If you're told to create an event and there's no space to put it, you have to lose a whole memory. (So the character is forgetting things that used to be important as new things happen, and this is gradually changing who they are).

if a prompt doesn't tell you to create (or add) an event, then don't. You can still consider what happened with that prompt, but it's not a new thing to take up space in a memory.

Glad you've been enjoying the game.

(+1)

It's much clearer to me now. Initially I thought that "Create an event" meant that it had to be placed in a memory, whilst "Add an event" meant that it had to be placed in the case file :-)

Thank you for the reply!