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Not a fan of the player speeds.  They seem very jerky and the jump seems too high for some parts of this game.  After turning Music 1, and going right off a platform where the screen didn't follow - and thinking I found a hidden room, I continued to walk - only to die suddenly.  I gave up.

Making a platform game where you're expected to jump to offscreen, unknown, platforms - based solely on your faith in generous mid-air control - is kinda cruel.  Lol. 

Graphics were alright for minimal style, but I didn't get to see much before it felt like the game was fighting me.

- ZBN

I appreciate the feedback! Yeah I can see what you mean about the jump, it was definitely a rush to build all the content in time, which ended up with a lot of distances not being very well placed. 

Thanks, yeah I understand what you mean regarding the level design. It ended up feeling very much like a nes game in that respect as I was developing it, so I ended up rolling with it full force - which also meant some of the hidden parts and design is a little punishing. That said, I would definitely have liked to have had the time to properly place and design the levels, at least in a way that leads the player towards figuring out where and how they should explore.

Thanks for the feedback!