Oke... I've figured most part now, one more question, how did you change from draging to drawing the signature? I'm acttualy put collider on my mouse hover, and collider to my sign place, so when they collide, i can draw a signature, but it seems this method is not a clean solution for this case, as i draw, mw paper also move with me
If you're doing the signature region using Unity UI, you can have it so that the signature hitbox blocks raycasts by adding a Canvas Group component to it. This will make it so that whenever Unity detects that you're hovering over the signature region, it blocks it from also detecting that you're hovering over the paper object behind it.