Interesting concept! I think the balance could be tweaked a bit, I ran through with minimal error, only really flicking on the lighter when I was by the switch and then turning it off, but I still ran out with ~20 seconds to go.
I'm a little torn in regards to the way the levels have been built, on the one hand the small entryways to navigate, and abundance of furniture make it necessary to be able to see where you're going, but it's also a little frustrating always getting stuck running into walls, etc.
Also, as mentioned below, the mouse sensitivity is incredibly high by default, I had to really lower my mouse settings to make this playable.